banner



Halo Infinite's slow Battle Pass progression is being looked at, says 343 Industries | PC Gamer - gundersonselly1997

Aureole Infinite's deadening Battle Pass patterned advance is being looked at, says 343 Industries

Halo Infinite CTF blue flag carrier
(Figure credit: Future)

It's still same early days but Halo Infinite's free-to-play multiplayer seems to be going down a treat, despite the miss of Slayer-only playlists and a battle pass that sucks. That last is the main channelize of criticism among the early Sempiternal playerbase, and it's super easy to meet why: march on is torturously slow. That's mainly because, rather than granting XP at the end of matches, you lonesome gravel it for completing battle pass challenges.

Consternation has been loud, so it's none surprise that 343 Industries has heard. Residential area manager Briad Jarrard acknowledged the criticism in a tweet early today. "FYI the team is looking Fight Eliminate progression and gathering information from yesterday's sessions and we'll share updates as we have them," He wrote.

Take in Sir Thomas More

At this pace, IT seems likely that 343 Industries bequeath make some small adjustments to the system: for a fresh live service game to leave a huge bugbear unaddressed International Relations and Security Network't a good look, even if you're Ring.

Nat writes at duration about the battle pass riddle, merely a few of the bigger points: several of the tickable boxes in the first weekly challenges list include tasks for specialised game modes, which is unbelievably frustrating in a game that doesn't let you choose your back modality. Add thereto the "naff" customization options you're rewarded with, and it sounds like changes will need to be implemented earlier rather than later.

That shouldn't discourage you from playing what is looking like a regress to physical body for competitive Halo. In an primaeval prevue, Nat wrote that it's "a game that recognises what makes Halo distinctly "Halo", a regressive to Bungie's greats while acknowledging where shooters have gone in the last 10 years."

Shaun Prescott

Shaun is PC Gamer's Australian editor in chief and intelligence writer. He mostly plays platformers and RPGs, and keeps a thick eye on anything of detail interest to antipodean audiences. He (instead obsessionally) tracks the movements of the Condemn modding community, too.

Source: https://www.pcgamer.com/halo-infinites-slow-battle-pass-progression-is-being-looked-at-says-343-industries/

Posted by: gundersonselly1997.blogspot.com

0 Response to "Halo Infinite's slow Battle Pass progression is being looked at, says 343 Industries | PC Gamer - gundersonselly1997"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel